Sicily
Sicily
Level Design
Overview: 2 vs 2 Counter Strike map
Design Goals:
- Balanced and fair gameplay.
- Interesting and strategic decision making.
- Visual appeal.
How they were achieved:
- I ensured that player meeting points don’t give either side a strong advantage. Each side has a certain amount of space on the map that they begin with control of, and making sure that each side has the right amount is crucial.
- I added the potential for strategic gameplay by giving players different lanes and positions to play.
- I made every part of the map recognizable so players don’t get lost, but still made sure the overall visuals are cohesive.
Takeaways
- One of my first large scale projects, which helped me learn the importance of a good pipeline.
- Designing spaces with multiple ways to play – make a playground instead of areas with predetermined outcomes. Interesting gameplay comes from interactions between players, the level exists to facilitate that.
- Introducing some narrative context helps tie everything together, making the overall level feel more cohesive.
Additional Details
Team size: Solo
Role: Level Designer
Project length: 8 months
Tools: Hammer for CS:GO



