It Lives in the Dark

Early diagram (above) next to finished product (right)

Initial concept sketches

It Lives in the Dark

Game Design, Programming

Overview: Alternative controller game. You are placed inside a physical room with chains hanging on the ceiling that control lights. The lightbulbs keep turning off, and you must scramble to keep them on or a monster will scare you.

Design goals:

  • Create a game using an alternative input method other than a keyboard, mouse, or gamepad.
  • Short, understandable experience.
  • Alternative controller is meaningful – the game wouldn’t work without it.

How they were achieved:

  • We focused on making the experience and interaction with the controller interesting, instead of making the actual game unique.
  • Included minimal text so players can understand the game as easily as possible.

Takeaways:

  • If the interaction with the game is strong, the actual “game” elements don’t have to be incredibly complicated.
  • Having a set time limit on the game is great for showcases with a high turnover of people
  • Allowing players to experiment with the controls to learn them before introducing challenge helps the overall experience immensely.

Additional Details

Team size: 5

Role: Game Designer, Programmer

Project length: 4 days

Tools: Unity